
#One step from eden virus spell how to
Building smaller decks is probably easier you get the core cards more reliably, and it's easier to theorise how to make an optimised deck. One thing I didn't realise until later was that having a small deck is also an option. (ESPECIALLY with the artifact that adds the damage reduction from your defense to your shields) Good artifacts vary from build to build, but universally good ones are Blue Blood, Blue Flame(if you have mana to spare), Empty Jar and anything that damages enemies when you kill an enemy, anything granting shields is good and so is anything that grants defense. Some good builds are, (Poison, Shields), (Minigun, Focus, Shields), (Flow, Shields) (Selicy in particular can kill a good run)Īrtifacts don't have brands, and focusing on a brand lowers luck slightly, if you have the cards you want, consider removing your brand focuses for the slightest extra chance for rare artifacts. Go for the hard bosses early, they always spawn in the same environments, since they only get harder later.

Mana regen and increasing total mana is always useful.Īrtifacts count for a lot, try to save hostages and go for chests frequently.ĭon't spend all your money on upgrades, it can be worth a lot to refresh the shop to find valuable spells and artifacts, as well as useful, low stakes pacts to increase your luck and health.ĭitch cards that don't fit your build as soon as you reasonably can. If you have a deck that specializes in a BUNCH of hits (like minigun), it would behoove you to increase spell power, if your deck focuses on highly damaging one shot spells, it isn't as necessary, and you can focus on other things. I'd say have a build in mind and only get cards that support it, if you're doing a flow build, having a bunch of random non flow cards would kill it, the same concept applies to just about any deck.Īlways have shields, they're essential, whether it's shields up, phalanx or blessing of Susano'o, you want a couple ways to keep from taking damage. (Really strong against wall)Įnergizer w/ triple cast + the card that casts the last spell + a tiny deck meant that I could jack up Energizer to massive amounts of damage. This allowed me to spam cards while I focused on dodging and the spells just rained constant havoc on the enemies. Lighting storm + Blizzard + Fire storm + cards that give me mana. Waterfall w/ double cast + 50% on flow effects to trigger twice + tons of flow cards + time stop meant I could get ~50 flow stacks after my second cycle through the deck. Here are some of my favorite builds to help give you an idea of what some decks look like. During the first act or two it’s perfectly fine to try to switch what your deck is going to look like if your relics favor a different build just be careful not to try to switch to late into the game. I also try to build around the relics I’m given. Tight pants, heart if the cards, consume, leech (super good with piercing), etc. The less times you have to go to a camp fire the better.

This is to allow you to make mistakes or trade damage for something. Something that gives health/reduces damage. Virus spell to jack up your deck slam, flow cards for Water fall, Cards that root to make aiming easier, etc.ģ) Sustain. Basically you want these cards to make your core card(s) stronger when you play them. These are cards your taking to help support your core card. Deck slam, Water fall, Kunai, Flame cards, Energizer, etc.Ģ) Support cards. This is the card(s) that I’m building the deck around and how I’m going to play out the run. Generally when I’m building a deck I look for a few main things.ġ) a carry/core card.
